Online marketplaces become more convenient, devices become more accessible, storing and streaming content on one device becomes more reliable. That affects consumer’s behavior in using media.

Read the following information to understand the state of digital media consuming across 2 media segments (eBooks & Games):

eBooks

Games

Methodology:

Data based on an online survey conducted on 10 markets with a sample of 1000 in US, UK, Russia, Poland, Japan, Germany, UAE, France, Spain, and Italy.

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